The 5 dead giveaways of AI slop.
- 01Plastic skin.AI faces look like a wax museum exhibit. Too smooth, too uniform, too clean. Per ZSky AI's 2026 analysis, it's caused by CFG scale above 10–12. Fix: drop CFG to 5–8, add negative prompts ("smooth, plastic, airbrushed"), feed real skin-texture references, and grade post-generation to add variation.
- 02Dead eyes.Either the gaze doesn't track the head angle, or there's no light reflection in the iris, or pupils don't dilate naturally. Fix: spend 5× more generation budget on face shots than on wides. Most studios spread budget evenly. Don't.
- 03Melted hands and fingers.Six fingers. Three thumbs. Hands fused to coffee cups. Hands have 27 bones and the model doesn't actually understand them — it approximates. Fix: avoid hands in hero shots; when unavoidable, generate 30–50 hand variations and composite the best.
- 04Stuck-on hair.AI hair tends to look like a hat. Doesn't move naturally with the head. Wind doesn't affect it correctly. Fix: use Veo 3.1 or Kling 3.2 (best motion in 2026), and cut away from hair-heavy shots before the unnaturalness becomes obvious.
- 05Lighting that's too perfect.Real lighting is messy — bounce, colour contamination, soft falloff, harsh edges. AI light is uniformly diffused. Fix: feed real cinematography stills as lighting references. We use shots from Blade Runner 2049, Dune, Sicario, and The Revenant as anchors all the time.